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Broken Brush

Draw what you read, describe what you see. Five hops later, watch the wreck.

4–100 · 17–19 minDrawingFunnyBig party

How a round plays

Everyone writes a sentence, and then nobody sees their own again. Your sentence goes to somebody else to draw; their drawing goes to a third person to describe; that description goes to a fourth to draw. Five hops later the room watches every chain replay itself, stroke by stroke, from the sentence that started it to whatever came out — and then votes on the exact hop where it went wrong.

What makes it different

Telephone works because the failure is collaborative, and this version makes the failure watchable: the chains replay as drawings being drawn rather than as a row of finished pictures, so the room sees the moment a giraffe became a lamp post. Blaming somebody for it is a scoring mechanic, which is how the wreck stops being anyone’s fault in particular.

The other games

  • Ice Breaker

    Answer a few questions about yourselves, then guess how the room compares.

    3–20 · 5–11 min
  • Split Canvas Chaos

    The canvas is split into zones. Draw together, guess together.

    2–20 · 7–10 min
  • Democracy Dash

    Vote your team through a maze race. Majority rules, literally.

    4–20 · 6–8 min
  • Panic Exchange

    Pitch a startup, take it public, then trade, short and sabotage your way to the top.

    4–20 · 4–9 min
  • The Blind Art Director

    One director, blind text clues, chaotic art. Guess the brief, then judge it.

    6–20 · 12–19 min
  • Micro-Task Chaos

    Answer a blitz prompt, then swipe through duels to crown the funniest.

    6–100 · 3–6 min
  • Tug-of-War

    Two teams, one rope, one beat: keep time and drag the ratchet your way.

    4–25 · 2–4 min
  • Arcade Heist

    Master five arcade cabinets with your crew and race for the ticket jackpot.

    4–20 · 6–9 min
  • Tower Trouble

    Pick where the falling piece should land: the server averages your whole team into one placement.

    2–20 · 8–13 min
  • Putt Together

    Crazy golf for teams. Everyone drags a line blind: agree and you putt where you meant to, argue and the ball picks a line out of your cone.

    2–20 · 8–20 min
  • Plot Twist

    Your team draws a four-beat story onto one picture — nobody sees the whole sentence. Then the room guesses it.

    4–100 · 11–13 min
  • Ballpark

    Estimate a number nobody knows, then bet on where the truth lands in the crowd.

    3–100 · 5–11 min
  • Backseat Drivers

    A bumper-kart race in cars of two: one steers, one drives. Same track, everyone at once, oil everywhere.

    4–20 · 5–12 min

Put it on the big screen tonight

Free for a full party night, no card, no download. The room code appears the moment you open it.

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