Arcade Heist
Master five arcade cabinets with your crew and race for the ticket jackpot.
Master five arcade cabinets with your crew and race for the ticket jackpot.
Your crew is robbing an arcade. Each round sends every member to a different cabinet (a different little solo game, all played at the same time) and adjusts the tickets so every cabinet contributes fairly to the crew's total. The richest crew takes the jackpot.
You never play the same thing as the person next to you, so there is no simple head-to-head comparison. A crew wins by being good across the arcade, not by relying on one specialist, and the scoring makes a tough cabinet worth just as much as an easy one.
Answer a few questions about yourselves, then guess how the room compares.
The canvas is split into zones. Draw together, guess together.
Vote your team through a maze race. Majority rules, literally.
Pitch a startup, take it public, then trade, short and sabotage your way to the top.
One director, blind text clues, chaotic art. Guess the brief, then judge it.
Answer a blitz prompt, then swipe through duels to crown the funniest.
Two teams, one rope, one beat: keep time and drag the ratchet your way.
Pick where the falling piece should land: the server averages your whole team into one placement.
Crazy golf for teams. Everyone drags a line blind: agree and you putt where you meant to, argue and the ball picks a line out of your cone.
Your team draws a four-beat story onto one picture — nobody sees the whole sentence. Then the room guesses it.
Estimate a number nobody knows, then bet on where the truth lands in the crowd.
Draw what you read, describe what you see. Five hops later, watch the wreck.
A bumper-kart race in cars of two: one steers, one drives. Same track, everyone at once, oil everywhere.
Free for a full party night, no card, no download. The room code appears the moment you open it.
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