Micro-Task Chaos
Answer a blitz prompt, then swipe through duels to crown the funniest.
Answer a blitz prompt, then swipe through duels to crown the funniest.
Everyone gets the same blitz prompt and answers it fast on their own phone. Then the answers come back as a swipe queue of head-to-head duels (two at a time, pick the better one) until the room has crowned a winner. Some rounds are a dilemma instead: one tap between two options, no duels at all.
It scales further than anything else in the box, to a hundred players, because judging is parallel: everybody swipes at once rather than waiting for a turn. It is also the game most likely to produce the thing people quote back to each other for the rest of the night.
Answer a few questions about yourselves, then guess how the room compares.
The canvas is split into zones. Draw together, guess together.
Vote your team through a maze race. Majority rules, literally.
Pitch a startup, take it public, then trade, short and sabotage your way to the top.
One director, blind text clues, chaotic art. Guess the brief, then judge it.
Two teams, one rope, one beat: keep time and drag the ratchet your way.
Master five arcade cabinets with your crew and race for the ticket jackpot.
Pick where the falling piece should land: the server averages your whole team into one placement.
Crazy golf for teams. Everyone drags a line blind: agree and you putt where you meant to, argue and the ball picks a line out of your cone.
Your team draws a four-beat story onto one picture — nobody sees the whole sentence. Then the room guesses it.
Estimate a number nobody knows, then bet on where the truth lands in the crowd.
Draw what you read, describe what you see. Five hops later, watch the wreck.
A bumper-kart race in cars of two: one steers, one drives. Same track, everyone at once, oil everywhere.
Free for a full party night, no card, no download. The room code appears the moment you open it.
Start a party