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Office party games your team will actually play

Open Rakket on the meeting-room screen and a team of ten to sixty plays together in about a minute. It runs in the browser on both ends, so nobody installs software on a work laptop and nobody needs an account.

Team building that is a game first

The teamwork half of the catalogue puts mixed teams under a clock and makes them agree: aim a catapult together, vote a maze route, average four guesses into one placement. Agreeing badly is funny, agreeing well wins, and that is the part of a team day that does anything.

It fits an away day, Friday drinks, a Christmas party, an onboarding week or the first awkward twenty minutes of a conference reception. The language is per device, so an office with nine nationalities in it still plays one game.

Team sizes

4–10
One team, one screen, a short break in the day
11–30
A department in teams, one scoreboard on the wall
31–60
Parallel heats, paired by a ladder each round
60+
Event mode with a branded room and support

Running one in a working day

  1. Book the room with the screen

    Anything the meeting room already has: the wall display, a laptop on the table, the projector nobody can find the remote for. It only has to open a browser.

  2. Send nothing in advance

    There is no invite, no install and no licence to request from IT. The code appears when you open the display, and it lasts as long as the party does.

  3. Pick three games, not 14

    Half an hour is three games with their explanations. Choose them before people sit down, because choosing as a group is its own twenty minutes.

  4. Stop while it is still funny

    The catalogue is built out of short rounds so that ending is easy. A session that finishes early gets asked for again.

Good picks for an office

Short, team-based and safe to play with people you have to see on Monday.

  • Tower Trouble

    Pick where the falling piece should land: the server averages your whole team into one placement.

    2–20 · 8–13 min
  • Arcade Heist

    Master five arcade cabinets with your crew and race for the ticket jackpot.

    4–20 · 6–9 min
  • Ice Breaker

    Answer a few questions about yourselves, then guess how the room compares.

    3–20 · 5–11 min

Why this survives a corporate laptop

Nothing is installed on either end, so there is nothing to request, approve or package. The display is a web page and every controller is a web page, which means the machine driving the screen needs no admin rights and the phones need no company profile: a contractor, a visitor and a new starter on their first morning all join the same way.

It also means the room does not have to be one room. Share the display over a video call and remote colleagues join the same code from their own phones; they see the same shared state on the call and hold the same controls in their hands. Nine nationalities in one department is not a problem either, because the language is chosen per device rather than per party.

Questions from organisers

Will it run on locked-down laptops?

It is a website. If the browser opens, the party opens, no install and no admin rights.

Can remote colleagues join?

Yes. Share the display over a call and remote people join the same room code from their phone.

How long does a session take?

One game is three to thirteen minutes. A typical office session is three games in about half an hour.

Can we brand it?

Event parties get a branded room and screens. Ask us for the details.

Do we need a licence or a purchase order?

No. One person starts the party from their own account, and everyone else joins for free; there is nothing per seat to buy.

Is anything recorded or stored?

Drawings and answers live in the room for as long as the party does and are gone when it closes. There is no gallery of what your colleagues drew.

Planning a team day?

Tell us the headcount and the room, and we will say which games fit the slot.

Talk to us