Party games for large groups: up to 100 players, no downloads
Rakket is a party game for large groups that runs in a browser: one shared screen shows the game and everyone plays from their own phone, so a room of twenty, fifty or a hundred all play at once. The group size is limited by the room rather than by the number of controllers on the sofa.
A board game deals cards to eight people. A console game has four controllers. A quiz app puts everyone on a phone but leaves nothing on the wall for the room to shout at. When a party passes twenty, the game usually splits into small pockets of people and the evening goes quiet.
Rakket keeps the shared state on the big screen and gives every player their own controls. Above twenty, a party deals into stable teams and runs several heats of the same game at once, paired round to round, so nobody waits, nobody changes seat, and one scoreboard still holds the whole room.
Good group sizes
4–8
A sofa, one screen, a full evening of short games
9–20
A living room or a whole team, everyone in one game
21–50
Stable teams and parallel heats, one scoreboard
51–100
Tested with 100 players, with new pairings each round
How a big room actually plays
1
Open the display
One browser tab on whatever the room can see: a television, a laptop, a projector, a hall’s own screen. It puts a four-letter code and a QR square on the wall.
2
Everyone joins from where they are standing
Guests scan or type the code, pick a name and a face, and take a seat. No app, no account, and no queue at the door while thirty people install something.
3
Above twenty, the room splits into heats
The party deals stable teams and runs several matches of the same game at the same moment, so nobody is watching four people on a stage.
4
One scoreboard holds the whole hall
Each round a ladder re-pairs teams by their record, so games stay close. The display shows the standings while the heats play out on the phones.
The best Rakket games for a big room
Every game plays at any size, but these three are the ones a crowd notices.
Vote your team through a maze race. Majority rules, literally.
4–20 · 6–8 min
What actually breaks in a big room
It is almost never the game. Every phone holds one lightweight connection and sends a few bytes when somebody taps, so the number that decides whether a hall is comfortable is the access-point count rather than the bandwidth: one router at the back of a function room will struggle with sixty phones long before the internet line does.
The second thing is sightlines. The display keeps the room together, so anyone who cannot read it is playing a different game from everyone else. In a long room that usually means a bigger font rather than a bigger screen: put the display where the back row can read a four-letter code, and the rest of the layout follows.
Large-group questions
How many people can play at once?
Two to twenty in a normal party. We have tested tournament mode with a hundred players.
Does everyone need the app?
There is no app. Every phone joins in a browser with a four-letter code or a QR scan.
What do we need in the room?
One screen the group can see and a wifi connection. A television, a laptop or a projector all work.
Do people sit out while others play?
No. Heats run at the same time, so the whole room is playing the same game in parallel.
What happens when someone’s phone drops out?
They rejoin with the same four letters and come back to their own seat, team and score. A phone that locks itself in a pocket is a disconnect the room never notices.
How long does a whole evening run?
One game is three to thirteen minutes including its own explanation. Five or six games with the talking in between is a comfortable two hours.